My research entailed creating feasible models for an experimental Autodesk Inventor plugin. It was my responsibility to push the plug in to its limits in order to provide feedback and improvements. As you can see, there are multiple examples of the algorithm not producing wanted results: incorrect feature spacing, positive addition instead of negative feature addition, incomplete features along the perimeter.
Another close up of the features. This example created a dialogue about how to modify the input seed features. Either the user needs to specify the feature area to be much smaller than the face, or the algorithm will need to determine boundaries.
Left shows a realistic use of the plug in to create a complicated design with industrial design applications. Right shows an earlier attempt, with needs to improve the propagation of the features along the body.
Examples of industrial design applications. Left is a vase with gripping features. Right shows the possible use of the algorithm to create complex patterns on extreme geometry, such as on a speaker grill.
Physical models showing more successful models
Example of a failed prototype: Lesson learned: size matters when rendering features. Cube 3DS Filament printer not the most ideal as the support structures needed to create the A-side Features are not conducive to create a hollow B-side.
Example of an apparatus to allow a researcher to mount a GoPro camera onto a connect camera in order to allow quick adjustments on a camera harness.